4/7
Beefing Up The Design System
To ensure the gamified experience at Drip could scale, I updated the existing design system to include a dedicated set of gamification components—reward cards, progress trackers, daily challenges, Driplet counters, and interactive elements like Spin the Wheel and reactions. This made the system reusable across mobile and web, allowing for faster iteration, consistent UI, and easier developer implementation as we continued to evolve the experience.