For 8 years
I've been designing
and building products.

Most of the work has been Web3, Fintech, AI, and Gaming. I do it round the world as a digital nomad and a proud uncle.

Aiseosa, surrounded by the things that made him: a film camera, a vintage Mercedes, a Lagos skyline, the KwikPik app, a focus journal, a Cowboy Bebop sticker, a Pray Plan Execute journal, and a Nigerian fintech headline.
Things I care about

Family Means Everything

Some of my happiest moments are the simple ones spent with family — especially with my niece, who completely changed the way I understand love and care.

Family 1
Family

Family Means Everything

Family is the part of life I clear my calendar for. Most of that is my niece. From the day she was born, something shifted in me. She showed me a kind of patience and joy I didn't know I had. When I'm flying to see her or she's visiting Nigeria, the work can wait.

The Story

My best work has always come from the same kind of room: a clear vision, a real problem, and the air to push back.

I have led design at Game7, led product and design at Valist, and shaped products at companies from pre-seed to Series B. The work has lived in wallets, in payments rails, in AI tools, and in the back-office screens nobody screenshots. Some of it shipped, some of it became the v2 that did.

Outside the job, I have taught design to more than 15,000 students through bootcamps, run communities where designers share craft instead of polish, and spent more late nights than I want to admit answering DMs from juniors trying to figure out the same things I had to figure out alone.

The Stack

How I work
in 2026

DesignFigma, primarily. Sketchbook before it gets to Figma.
AI toolsCodex, ChatGPT, Claude, Gemini, Higgsfield, Bolt, Lovable.
Prototypev0, Cursor, Claude when speed matters more than fidelity.
ShipHands on the codebase. PRs, not just specs.
Build with no-codeFramer, Webflow, Bubble.
User testingMaze, Useberry.

I design with the medium
I'm shipping in.

Figma is still where most of the thinking happens. But when a prototype in code answers the question faster than a frame would, that's the file I open. v0 and Cursor are part of the toolchain now. So is Claude. I treat them like a sharp junior who needs direction, not a magic wand.

I have shipped marketing sites in Framer over a weekend, and I have sat in pair sessions with engineers tightening hover states the day of launch. I do not draw the line at handoff. When a flow is one PR away from being right, the cheapest fix is to open the editor.

This is why I'm sharpest in 0 to 1. Small teams need someone who can sit between design, product, and engineering without forcing a meeting every time the answer is obvious. That is the role I look for.

Philosophy

Design guidelines

Six principles I keep coming back to. Scroll through.

Empowering

The product should make the user's day shorter, not just the company's funnel longer. If I can't explain how a feature helps the person using it, I cut it before I ship.

Respectful

I design for people who already have too many tabs open. No dark patterns, no growth loops that punish the user, no retention mechanic I wouldn't put my own name on.

Pragmatic

Design that loses the company money loses everyone. I look for the version of the right answer the business can sustain, then ship that, not the version that wins a Dribbble shot.

Empathy

Most product decisions get made by someone who isn't the user. I do the research, sit with the support tickets, and watch people fumble with the thing before I redesign it. Most 'edge cases' are users you didn't talk to.

Inclusivity

If it doesn't work on a 3G connection, an older phone, in low literacy, or with a screen reader, it isn't done. I build the broken path first so the happy path doesn't get all the love.

Transparent

I show my work. The screen explains what's happening, the error message says what to do, and the team can read my Figma like a brief. Hidden behavior is a trust tax I refuse to charge.

Experience

Where I've been

YieldClub

Lead Product Designer

Fintech / Web3FTEJul 2025 — Present

Gruve Tickets

Head of Products & Design Engineer

Product / Self-builtCo-founderMar 2023 — Present

Game7

Lead Product Designer

Web3 GamingFTEJul 2023 — Jul 2025

Valist

Senior Product Designer

Developer PlatformFTEMar 2022 — Jul 2023

Arc

Senior Product Designer

Web3 TradingFTENov 2021 — Mar 2022

daba

Design Consultant

FintechContractAug 2021 — May 2022

Bitpowr

Product Designer

Web3ContractFeb 2021 — May 2022

Bento

Product Designer

SaaS / FintechFTESep 2020 — Nov 2021

Kufuta

Product Designer

E-commerceFTEJun 2020 — Sep 2020

Fambase

Product Designer

SocialFTEJan 2019 — Jun 2020
Download résumé
Off Screen

Favourite anime

Long arcs, characters that earn their power, stakes that take seasons to land. The pacing lessons here transfer to product flow more than most people will admit.

Naruto wallpaperNaruto
Demon Slayer wallpaperDemon Slayer
One Piece wallpaperOne Piece
Bleach wallpaperBleach

Let's makesomething

Open to senior and lead IC and design-engineering roles. Also up for a short paid pilot if you want to see how I work before you hire.

Email meBook 20 minutes