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Insights & Constraints
When I joined Game7, the product was still taking shape, but the vision was clear, create a modular, gamified platform any gaming community could plug into and customize. Multi-tenancy was key, with flexibility for groups to use their own avatars and lore or default to platform options. Scalability wasn’t a feature, it was the foundation. We also needed to rethink onboarding, shifting away from a Discord-first flow and guiding users directly into the platform with less friction and more impact.
How do we give users just enough items and avatar customization options at the start to feel rewarded and curious without giving away so much that there’s nothing left to strive for?
We had to find ways to visually represent growth through activity. Every level, badge, and quest had to feel meaningful—tied to real contributions, not empty engagement.
Introducing mechanics like quests, streaks, and rewards couldn’t just make the platform “fun.” It had to support the core goal which is deeper, sustained engagement through real community contribution—not superficial interactions.
The platform needed to feel like a game—but it couldn’t just be a game. It also had to feel secure, credible, and grounded. We had to walk a fine line between playfulness and trustworthiness.